INTRO
In the past few months, we successfully marked some milestones of our project Smart by design: finalizing the first Intellectual output and its deliverables to be tested and collect feedback with evaluation, as well as recommendations for further improvements – Mapping the disruptive innovations in cities, Key areas of smart technology innovation, and Case studies collection.
We started the work on the 2nd Intellectual output and its deliverables: Training programme for smart disruptive innovation, capabilities - framework of smart innovation, and training modules for smart innovation.
The first version with main modules and content of the Training programme was tested during the short-term staff training in March 2021, 24th-26th March 2021. It was organized by the six partner organizations with a series of interactive sessions online due to the Covid-19 restrictions and lock down in our countries. We hosted 20 participants in total during the three-day training who worked in groups, had a variety of exercises, discussions, and other activities.
During the sessions, the participants were fully engaged. They shared success stories, examples, and case studies and gave their opinion and feedback of the developed results, materials, and content of this version of the training programme. We used some tools to facilitate the teamwork and virtual collaboration process such as Miro.com and Sli.do.
We started the work on the 2nd Intellectual output and its deliverables: Training programme for smart disruptive innovation, capabilities - framework of smart innovation, and training modules for smart innovation.
The first version with main modules and content of the Training programme was tested during the short-term staff training in March 2021, 24th-26th March 2021. It was organized by the six partner organizations with a series of interactive sessions online due to the Covid-19 restrictions and lock down in our countries. We hosted 20 participants in total during the three-day training who worked in groups, had a variety of exercises, discussions, and other activities.
During the sessions, the participants were fully engaged. They shared success stories, examples, and case studies and gave their opinion and feedback of the developed results, materials, and content of this version of the training programme. We used some tools to facilitate the teamwork and virtual collaboration process such as Miro.com and Sli.do.
We covered the following main topics corresponding to the training modules of the programme:
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The participants shared very positive feedback and satisfaction of all activities, sessions; and provided information and insights. The further elaboration of the materials will continue in the next six months and will be regularly uploaded on the website and provided for use accordingly. The entire course will be available in e-learning, too.
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ABOUT "Smart by Design"
The aim of the project is to develop the competences of SME managers and owners to drive smart disruptive technology business. The duration of the project is two years, starting in October 2019. The project will provide a map of digital disruptive technologies and a training programme for smart disruptive innovation. The project embraces 3 very important elements: Design thinking, Technology, Smart innovation.
In our Smart by Design Newsletter 1 we have presented information about the target groups of the project as well as what outputs we are aiming to deliver. For more information on these, click here. There you will also find more about our partners and what they specialize in.
You can also read our previous newsletters here.
In our Smart by Design Newsletter 1 we have presented information about the target groups of the project as well as what outputs we are aiming to deliver. For more information on these, click here. There you will also find more about our partners and what they specialize in.
You can also read our previous newsletters here.
ARTICLES
Disruptive Technologies for Smart Cities – Virtual Reality
Virtual reality (VR) is a three-dimensional, computer-generated environment that people can explore and interact with. This technology places the user in a new experience; immersing them and making them interact with a new 3D world. The main purpose of VR resides in simulating as many senses as possible, like vision, hearing, touching, and even smelling. It is very common to mix VR with the Augmented Reality (AR). While AR simulates artificial objects in a real environment, VR creates a fully artificial environment for the interaction of users. Read more |
Augmented Reality (AR) is the enhanced version of reality where live direct or indirect views of physical real-world environments are augmented with superimposed computer-generated images over a user's view of the real-world. In other words, AR is the integration of digital information with the user's environment in real time.
It is common for people to confuse it with Virtual Reality (VR), but AR uses an already existing natural environment and superimposes on top of it. Users of AR experience a new and improved natural world with the interaction of virtual information which provides different interactive options. On the other hand, VR creates a totally new artificial environment. Read more |
Blockchain is a technology that stores transactions between two users belonging to the same network in a secure, reliable and permanent way. It is an incorruptible digital ledger of economic transactions that can be programmed to record virtually everything of value.
Data related to exchanges is saved in cryptographic blocks which are interconnected with a hierarchical sequence, creating a chain of different data blocks, giving the name to the technology. It allows users to trace and verify all transactions made. It is impossible to manipulate or change retrospectively making these transactions safer and more secure than current systems. Read more |
Smart by Design Case Studies
Check our case studies from Bulgaria, Spain, Romania, Netherlands. We have sum up a few products from companies, their innovation, applicability and sustainability, results, key drivers, key barriers, key enablers, key impacts, and what's next.
Project Partners
- KISMC - NGO that is focused on developing competences in innovation management, creativity and entrepreneurship;
- SULSIT - Bulgarian State university of library studies and information technology that offers undergraduate, masters and doctoral degree programmes, and supports innovation and technology transfer in Bulgaria;
- ARIES TRANSILVANIA – industrial cluster and BSO that contributes to designing; implementing the smart city strategy of Cluj in Romania, supports digital transformation and creates digital innovation hubs;
- GAIA - cluster BSO that unites companies from the knowledge and applied technologies industries and supports policy and deployment of ICT, Engineering and Electronics in Basque Country;
- UNIVERSITY OF DEUSTO - leading university in Spain specialized in educating and training in the innovation and entrepreneurship, design thinking and IoT Smart city solutions through its Business School and the Faculty of Engineering;
- UNITED ACADEMICS - Foundation in the Netherlands that promotes, supports and maintains open-access library and publishing that results in faster scientific communication, wider influences of scientific knowledge on the industry, government, and education.